Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
|1 ★||After dodging, summon a healing bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time and last for 25 seconds. Cooldown: 25 seconds.|
|2 ★||Increase the current weapon’s base HP growth by 16%.|
|3 ★||Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter.|
|4 ★||Increase the current weapon’s base HP growth by 32%.|
|5 ★||Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP.|
|6 ★||Whenever a healing bee is summoned or disappears from battle, heal all allies for 100% of the user’s ATK. All allies within 10 meters of the healing bee also gain 15% all damage and healing (cannot stack).|
Data reflects unleveled weapons.
- Attack x5
While on the ground, swing the staff to attack 5 times in a row.
- Deal damage equal to 41.9% of ATK + 2.
- Deal damage equal to 31.4% of ATK + 2.
- Deal damage equal to 50.6% of ATK + 3.
- Deal damage equal to 69% of ATK + 4.
- Deal damage equal to 122% of ATK + 6.
- Attack x3+hold:Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
- Pull in enemies in front of the user, knocking them into the air and dealing damage equal to 26.8% of ATK + 1 every 0.3 seconds (up to 4 times).
- Deal damage equal to 31.1% of ATK + 2 at the target location and to nearby enemies every 0.3 seconds.
- Jump+Attack x5
While airborne or after jumping once, tap normal attack to attack 5 times in a row.
- Deal damage equal to 54.2% of ATK + 3.
- Deal damage equal to 39.1% of ATK + 2.
- Deal damage equal to 42.4% of ATK + 2.
- Deal damage equal to 76.2% of ATK + 4.
- Deal damage equal to 79.4% of ATK + 4.
Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 95.2% of ATK + 5 damage.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
- Arrow keys+Dodge+Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each wave of energy deals damage equal to 35.3% of ATK + 2 to targets. Grant 75 weapon charge points upon use.
Tap normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 51.1% of ATK + 3 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
Create a healing zone that moves with the Wanderer and heals nearby allies for 95% of ATK + 5 once every 0.5 seconds for 6 seconds. 60-second cooldown.
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 118.8% x ATK + 6 HP for 7 seconds.
|1200||When Cocoritter uses a support weapon, increase healing effects she inflicts on others and receives by 20%.|
|4000||When Cocoritter uses a support type weapon, the effects of healing and receiving healing are increased by 20%, and when the discharge skills or weapon skills of the support-type weapon are used, the ATK of the friendly armies around you will increase by 15% and lasts for 5 seconds.|
Tower of Fantasy Cocoritter / Cocolita Guide Other Info
- English: LEXI FONTAINE
- Japanese: 鬼頭明里 (KITO AKARI)
- Chinese: 胡婷婷