When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set’s effects do not work with others.
|1 ★||After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer’s ATK.|
|2 ★||Increase the current weapon’s base ATK growth by 16%.|
|3 ★||Every 6 seconds, the Electrode will unleash Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area.|
|4 ★||Increase the current weapon’s base ATK growth by 32%.|
|5 ★||After using Pulse Lock, increase the Wanderer’s ATK by (5 + Number of Electrodes × 5 ) % for 25 seconds.|
|6 ★||Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.|
Data reflects unleveled weapons.
- Attack x5
While on the ground, use Venus to attack 5 times in a row.
- Deal damage equal to 50.8% of ATK + 3.
- Deal damage equal to 36.3% of ATK + 2.
- Deal damage equal to 98.3% of ATK + 5.
- Deal damage equal to 67.3% of ATK + 4.
- Deal damage equal to 148.3% of ATK + 8.
- Jump+Attack x5
While airborne, tap normal attack to attack 5 times in a row.
- Deal damage equal to 62.5% of ATK + 3.
- Deal damage equal to 62.5% of ATK + 3.
- Deal damage equal to 120% of ATK + 6.
- Deal damage equal to 71.2% of ATK + 4.
- Deal damage equal to 126% of ATK + 7.
After the second normal attack, hold the normal attack to trigger Forward Pursuit.
Shoot a laser-guided missle at the target, dealing damage up to 107.5% of ATK + 6.
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.
Twin Spinning Focus
Tap normal attack during the short perfect attack window to trigger a slowing magnetic field.
Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. Deal damage equal to 171% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within it by 35%.
- Arrow keys+Dodge+Attack
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams.
Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets. 25-second cooldown.
Particle Beam Burst
When weapon charge is full or Phantasia is triggered, switching to this weapon will clear all debuffs from the user and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing targets’ movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.
Using a discharge attack will spawn 1 electrode near the enemy’s position that attack once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2.
The electrode gains 100% of the Wanderer’s stats, can be attacked or healed, and loses 3% of its max HP every second.
Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.
|1200||After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.|
|4000||After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.|
Tower of Fantasy Nemesis Other Info
- English: ?
- Japanese: 戸松遥
- Chinese: 宋媛媛