When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
|1 ★||Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.|
|2 ★||Increase the current weapon’s base ATK growth by 16%.|
|3 ★||Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.|
|4 ★||Increase the current weapon’s base ATK growth by 32%.|
|5 ★||Double the duration of Electro Field and pull targets into the center of the attack.|
|6 ★||Triggering an electrical explosion reduces skill cooldowns by 1 second.|
Data reflects unleveled weapons.
- Attack x5
While on the ground, tap normal attack to attack 5 times in a row.
- Deal total damage equal to 47.1% of ATK + 2.
- Deal total damage equal to 35.8% of ATK + 2.
- Deal total damage equal to 119.7% of ATK + 6.
- Deal total damage equal to 113.1% of ATK + 6.
- Deal total damage equal to 154% of ATK + 8 and launch the target.
While airborne, tap normal attack to fire continuously at the ground, dealing damage equal to ??% of ATK + ?? each hit. Consumes 150 Endurance.
Hold attack button to maintain constant fire, each hit dealing 23% x ATK + 1 base damage.
While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK + 4. Upon landing, deal damage equal to 98.7% of ATK + 5 to nearby targets and launch them.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Rising Lightning Kick
Tap normal attack after dodging to knock targets into the air and deal damage equal to 122.6% of ATK + 6.
Fire an energy field at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK + 14, and the last hit launches targets into the air. 45-second cooldown.
Domain of Thunder
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder, and create a Domain of Thunder at the target location upon switching to this weapon, dealing a total of 238.3% of ATK + 13 damage over 3 attacks to enemies within the area and dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 to a target every 0.5 seconds.7 seconds.
|1200||Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 1 second.|
|4000||Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second.|
Tower of Fantasy Samir Guide Other Info
- English: LEXI FONTAINE
- Japanese: 鬼頭明里 (KITO AKARI)
- Chinese: 胡婷婷