Zero (SSR)


Negating Cube

tower of fantasy zero





Weapon Effects


Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.


1 ★Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown.
2 ★Increase the current weapon’s base ATK growth by 16%.
3 ★Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
4 ★Increase the current weapon’s base HP growth by 32%.
5 ★Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.
6 ★Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.

Weapon Abilities

Data reflects unleveled weapons.


Normal Attack

  • Attack x5

While on the ground, manipulate the cube to attack 5 times in a row.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

  1. First Attack: Deal damage equal to 35.9% of ATK + 2.
  2. Second Attack: Deal damage equal to 29.4% of ATK + 2.
  3. Third Attack: Deal damage equal to 91.5% of ATK + 5.
  4. Fourth Attack: Deal damage equal to 61.2% of ATK + 3.
  5. Fifth Attack: Deal damage equal to 62.3% of ATK + 3 up to 3 times and launch the target.

Omnium Missile

  • Jump+hold:Attack

While airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 45.6% of ATK + 2. Consume up to 250 endurance.
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

Energy Overflow

  • Jump+Attack

While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 18% of ATK + 1 damage to targets in its path.

Omnium Shock

  • Attack x3+hold:Attack

On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 52.8% of ATK + 3. The pillar lasts 5 seconds and deals damage equal to 22% of ATK + 1 to nearby targets every second.

Energy Sentinel

Cubes orbiting the Wanderer deal damage equal to 7.5% of ATK + 1 to enemies.

Energy Missile

When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK + 2 to the target.



Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.

Soul Surge

Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies within range and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.


Omnium Shield

Create shielding for self and nearby allies to block up to 800% x ATK in damage for 10 seconds, and deal 109.9% x ATK + 6 damage to nearby targets and launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.


Omnium Wave

When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK + 7 to nearby targets, and launches them into the air. Each cube also deals damage equal to 37.3% of ATK + 2. If allies are in the vicinity, they gain damage immunity for 3 seconds.

Upgrade Materials

Recommended Matrices

x3 Cocoritter
x4 Cocoritter
x3 Pepper
x3 Sobek


Simulacrum Traits

1200When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.
4000When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.

Favorite Gifts


Tower of Fantasy Zero Guide Other Info

Character Profile


155 CM




Voice Actors

  • English: ???
  • Japanese: 村瀬歩 (Ayumu Murase)
  • Chinese: 幽幽


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